Use case
Clean HUD pack for Minecraft Bedrock
Bedrock's vanilla HUD piles up info you don't always need mid-fight. A clean HUD pack hides the bits that distract — hunger bar, armor row, item name popup — so the screen stays focused on what's happening in front of you. Mostly useful for PvP, especially kit / keep-inventory modes where food and exact armor count don't matter.
1. What you can hide vs what's stuck
A Bedrock resource pack can hide the hunger bar, the armor icon row, and the item name popup (the floating label that shows up when you switch hotbar slots). What it can't touch: the boss bar, the scoreboard sidebar, the chat overlay. Those are engine-rendered and the resource pack format has no hook for them. PackAnvil's HUD category only exposes the toggles that actually do something — no broken switches.
2. What's worth hiding for PvP
Hunger: if your server is keep-inventory or kit-based, you're not eating mid-fight, so hide it. In survival PvP you still want to see it. Armor row: in kit modes everyone wears the same set — knowing the exact icon count adds nothing. Item name popup: every hotbar switch flashes a label in the middle of your screen. It's a habit-breaker once you notice it; hiding it cleans up the center-screen real estate.
3. Making it in PackAnvil
Builder → UI → HUD. There's a toggle for each: Hide hunger, Hide armor, Hide item name. Flip the ones you want, export. The pack ships an override file that the game reads at startup. After import, enable the pack as a global resource (Settings → Global Resources) and the chosen elements disappear.
4. Pair with other PvP recipes
Clean HUD on its own helps; stacked with a low-fire pack (fire overlay made transparent) and short-sword textures, you've got the visibility baseline most competitive Bedrock PvP packs ship with. PackAnvil lets you toggle all three in the same builder and export a single .mcpack.
FAQ
- Can I hide the boss bar or scoreboard too?
- No. Those are rendered by the engine itself, not from textures the resource pack ships. Hiding them would need a behavior-pack mod or game-side setting, neither of which PackAnvil generates.
- Does it work on mobile / Switch?
- Yes for the toggle elements (hunger, armor, item name). The touch-control buttons themselves (jump, sneak) are a separate UI layer and stay visible — those aren't part of the HUD this toggles.
- If I hide hunger, do I take starve damage without warning?
- You can. Hiding the bar doesn't disable hunger mechanics — only the visual indicator. Use clean HUD in modes where food doesn't matter (kit / keep-inventory) and leave it on in survival.